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GameStar 2004 July & August
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Gamestar_64_2004-07-08_dvd.iso
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winamp501_full.exe
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$_14327_
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INI File
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2003-09-30
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2KB
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68 lines
[preset00]
fRating=3
fGammaAdj=1.199999
fDecay=0.98
fVideoEchoZoom=1.216077
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=1
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=7.888676
fWaveScale=0.911592
fWaveSmoothing=0.9
fWaveParam=-0.6
fModWaveAlphaStart=1.01
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1.001828
fWarpScale=0.998166
fZoomExponent=0.224776
fShader=0
zoom=0.9999
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1.749001
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=27
nMotionVectorsY=19
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
per_frame_4=warp = 0;
per_pixel_1=angval = 0.3/sqrt((3.14*tan(ang*0.001-time*3))+4);
per_pixel_2=zoom = if( above( rad,0.05 ), if( above( rad/7.8, angval ), if( below( (rad-0.05)/7.8, angval), 0.95, 1.1 ), if( above( rad/2.8, angval ), if( below( (rad-0.05)/2.8, angval), 0.95, 1.1 ), if( above( rad/1, angval ), if( below( (rad-0.05)/1, angval), 0.95, 1.1 ), 1.1 ) ) ), 1.1 );
per_pixel_3=rot = 0.02*zoom-0.05*rad;